It’s possible, then, that my perception has been somewhat biased by the almost total lack of decent competition, but despite my healthy degree of scepticism going into it, and after taking a sufficient amount of time to form a decent opinion, I still think Age of Wonders III is really fucking good. On the other hand the intervening period has been littered with wannabes and also-rans – most notably the profoundly mediocre Elemental series - that didn’t even come close to matching the brilliance displayed by AoW’s predecessors, let alone the series spiritual ancestor, Master of Magic. I had some doubts about the quality of the final product after it had lain fallow for such a lengthy period ten years is a very long time in game development and most of the people who worked on the original games will have been long gone. You can read the interviews of top 3 players in recent tournaments for more insights into class/race etc.That I had to shift this review to Thursday speaks well of Age of Wonders I spent so long playing the damn thing over the weekend that I didn’t have any time to write about it.Īge of Wonders III is Triumph’s long-awaited return to the series after a decade-long hiatus (most of which was spent making the not-very-good Overlords). It allows very strong expansion and very good clearing. Personally, I really like Tigran Warlord Grey Guard Master, and Partisan, see my match vs Marcuspers for some explanations. That may seem counter-intuitive combos to many people but for instance Jean de Metz, #2 best AoW3 PBEM player used Orc Sorcerer to win vs gabthegab in the 1/4 match of the Duel Tournament. Orcs have Victory Rush so they compensate well the lack of healing of Rogue and Sorcerer which lack any access to healing.Īnd finally, you need to think about Empire Upgrades and RG, though here I don't see any very strong synergies (though there are some smaller ones).Īll in all, I think Orc Sorcerer and Orc Rogue are interesting synergies due to Victory Rush + Physical & Shock / Blight. Orcs only have Physical damage so the classes that open up other damage channels are interesting options. A good combo can be when the race plugs the class' weaknesses or opens up new options or vice-versa.
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